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Overtake is 1v1 skill games for real money. Pick a fast mobile game, play a real opponent, winner takes the pot. Built on our own AI game engine, which we'll open to creators.
2,400+ waitlist at $0 CAC · 621 real-money matches in 3 days of invite alpha · available in 38 US states, UK & Canada
Raising $1.25M: $250k from strategic angels + $1M pre-seed.
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Kainoa was top 1% on osu!taiko (rhythm game) and made bets with people on Discord.
Anish was a Fortnite pro running 1v1 wagers.
We were the customer long before we were the founders.
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And every game is its own app with different users - super fragmented.
Papaya lost trust. Skillz overpays for an aging audience. Triumph can't get past a consumer arcade. That's the gap we fill.
86% of Gen Z are gamers. They're 44% of all esports bettors. Our generation has turned every hobby into an income stream. (sneaker botting, stream clipping, TCG/Pokemon flipping)
Gaming - Gen Z’s biggest hobby is the one thing unmonetized. To make money, you have to go pro or stream, both of which have 0.1% success rates.
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A generation that measures everything in $$ has no way to earn from the thing it spends the most time on
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Right Now: 1v1 skill arcade. 5 games in one app, each built off an original with billions of plays (Fruit Ninja, Doodle Jump, etc). Fully asynchronous, both players get the same map and the higher score takes the pot (minus our fees).
Next: creators. Prompt a game on our engine, players compete, creators earn royalties.
Later: everyone. Epic built games on Unreal, then opened it to everyone. Roblox let players build and kept the economy. Same playbook, but for real money skill gaming.
The first AI game engine built for skill gaming. We build our own engine with an ECS - not an HTML wrapper + we have compliance guardrails. It’s how two of us shipped 5 games.
Provably fair. Seeded randomness, and every match can re run input for input.